Product designer · Web + mobile · Bothell, WA

I make complex products feel clear, useful, and human.

I’m Stanton “Stosh” Steward, a product-minded UX designer and builder. For twenty years at Bungie, I shaped player-facing experiences across Bungie.net, Destiny Companion, and Halo-era community systems.

01

Selected work

Products built for people who love to play.

01 / Mobile + web

Destiny Companion

A long-running ecosystem for millions of players to manage gear, understand progress, find fireteams, connect with clans, and stay close to the game when they aren’t playing it.

  • Product UX
  • Mobile design
  • Prototyping
  • Social systems

RoleSenior / Staff UX Designer

FocusCompanion, social, account + live service

EraDestiny 1 through Destiny 2

Companion concepts

02 / Web platform + community

Bungie.net

A player-facing web platform connecting game identity, community, news, rewards, and live-service experiences across generations of Bungie games.

  • Web product
  • Information architecture
  • Community
  • Design systems

RoleWeb / Mobile UX Designer

FocusPlatform, community + live service

EraHalo through Destiny 2

03 / Player data + web

Halo Stats

Service Records, post-game reports, heatmaps, rankings, and file sharing that gave Halo players a detailed history of their identity and performance beyond the console.

  • Information design
  • Game statistics
  • Data visualization
  • Community

Halo 3 - Halo Reach stats and social features

Named inventor · US Patent 8,632,409 — “Online rendering of game files”

RoleWeb / Mobile UX Designer

FocusIdentity, match history + performance

PlatformBungie.net

More Halo Reach work

04 / Independent app

Kana Book

A playful iPhone app for learning Japanese kana, vocabulary, reading, drawing, and listening through focused practice loops and small games.

  • Product design
  • iOS
  • Interaction
  • Visual design
Visit Kana Book

02

How I work

From rough questions to shipped details.

01

Web design

Responsive product surfaces, content systems, component libraries, and implementation-minded visual polish.

02

UX design

Flows, information architecture, interaction models, account systems, and social experiences grounded in real constraints.

03

Wireframes

Fast, low-cost ways to make the problem visible, align teams, and test the shape of an experience before polish.

04

Prototyping

Clickable Figma and Axure prototypes, browser experiments, and working artifacts that help teams learn by using.

03

What collaborators say

“Stosh has become an important part of the Web Experiences team, consistently sharing solutions that benefit both our players’ experience and the team’s efficiency.”

Manager performance review · 2024

“He helped build consensus by advising, or creating design prototypes when appropriate, so that all Bungie.net platforms offer the same experiences.”

Manager performance review · Fireteam Finder

04

About + experience

Designer, systems thinker, practical builder.

Stosh Steward
Stosh, mid-wave 👋

My work lives between product strategy and the details that make a product hold together: a clearer error, a stronger flow, a reusable component, a convincing prototype, or the last release check before players arrive.

I’ve worked across game-adjacent products, live-service platforms, community tools, mobile apps, and marketing systems, often moving between design and implementation to keep momentum.

Staff UX DesignerBungie

Senior UX DesignerBungie

Web / Mobile UX DesignerBungie

Let’s make something useful

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